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Timestamps:
0:00 Intro
0:44 Story
7:05 Eivor
10:15 Mythology
12:40 Settlements
15:38 Combat
20:06 Longships
23:19 RPG mechanics
30:30 Background info
33:12 Modern day
36:06 Outro
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Assassin's Creed Valhalla is an upcoming action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment and the twenty-second release in the Assassin's Creed series, and a successor to 2018's Assassin's Creed Odyssey. Set in 873 AD, the game recounts an alternative history to the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Assassins and the Templar Order.[b] The game is scheduled for release in late 2020 for Microsoft Windows, Xbox One, PlayStation 4 and Google Stadia, and is to be Ubisoft's launch title for the next-generation consoles, the Xbox Series X and PlayStation 5.
Assassin's Creed Valhalla is an action-adventure game based in a large open world, structured around several main story quests and numerous optional side missions. The player takes on the role of Eivor (/ˈeɪvɔːr/),[2] a Viking raider as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player will have the choice of playing Eivor as either male (voiced by Magnus Bruun)[3] or female (voiced by Cecilie Stenspil)[3] and are further able to customise their hair, warpaint, clothing, armor, and tattoos.[4] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual wielding of almost any weapon, including shields,[5] and every piece of gear that the player collects is unique.[1] The "Eagle Vision" mechanic is also expected to return in the form of a raven that will be Eivor's animal companion in the game. The player can use the raven to scout the nearby areas as previous avian companions had done in Origins and Odyssey, identifying foes and aspects of the game world from afar before Eivor engages in combat.[6]
The game will rely less on a traditional leveling system and instead focus more on the selection of skills through skill trees selected by the player as Eivor advances through the game. Enemies will be rated based on the player's collection of skills.[5] The development team aimed to introduce a wider range of enemy archetypes to Valhalla than in previous Assassin's Creed titles as they wanted the player to be continually surprised by the game even after playing for twenty-five hours.[5] Enemy archetypes will have their own special abilities that they can use against the player.[5] Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters.[5]
The game will see the return of settlements, which have been absent from the series since Assassin's Creed IV: Black Flag. However, where these settlements offered the player passive gameplay bonuses, settlements in Valhalla will take on a renewed importance. Game director Ashraf Ismail described this as being "[because] a lot of what you're doing in the game world is, at the end of the day, going to feed into the settlement so that it can grow, it can flourish." Quests will start and finish in the settlement and the player will be able to direct construction of certain types of buildings which in turn provide benefits for gameplay. To build these structures, the player will need to lead the Vikings on raids to collect resources.[7] Though the use of naval transport has returned, naval combat has been dialled back. Eivor's longship will act more as a means of travel when performing raids and for escaping after land combat, rather than being used in combat with other naval vessels.[6][8]
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